The Glorious Multimedia World of RPGs

Today, I’m going to share with you one of my deepest regrets: I’ve always wanted to play tabletop games, especially roleplaying (RPG) games like Dungeons and Dragons, but I’ve never had enough interested friends to learn how. I still hold out hope it could happen for me someday, but in the meantime, I’m happy to report there are lots of other ways to experience the RPG world, including podcasts, video games, and of course, books. Primarily, I want to share with you my favorite podcasts and video games that will give you the RPG experience even if you’re flying solo like me.

The arguably most famous – and wildly enjoyable – podcast about Dungeons and Dragons is The Adventure Zone made by the McElroy family. It’s available on a variety of free podcasting platforms including Podcast Addict. The formula is simple: a father and his sons sit down to play a game of Dungeons and Dragons together, recording it in real time so you can follow along with their campaign. The result is hilarious and addictive, and it gives you a real insight into how typical tabletop roleplaying games work. It’s so popular, in fact, that it now has its own graphic novel series!

The Glass Cannon is another option. This podcast is based on the Pathfinder roleplaying game, and is one of several put out by the Glass Cannon network. Like The Adventure Zone, it strives to give the listener an immersive gameplay experience, enjoyable for players and non-players alike. Unlike the Adventure Zone, it has an ensemble cast of various comedians, voice actors, and gaming nerds to flesh out the story and the characters. This podcast is also available on Podcast Addict, among other platforms.

As far as video games go, I personally strongly recommend trying Cat Quest and Cat Quest II for Nintendo Switch. As a self-declared newbie gamer, I appreciated the clear gameplay and intuitive controls as well as the frankly adorable graphics. In the second game (the one I’ve tried), you play as one or both of a cat and dog pair who are dethroned kings trying to regain their rightful places. Just like in role playing games like D&D, these two go on a series of quests to reach that goal, gaining supplies and abilities along the way. It presents enough challenge to be interesting but still manages to be relaxing.

If cute and cuddly’s not your thing, you might enjoy other RPG games like Elder Scrolls V: Skyrim or the online World of Warcraft. These games lean heavier into the more typical fantasy world of elves, dwarves, dragons, and dangerous, bloody quests. In the case of Elder Scrolls, you play as a prophesied hero with a unique gift, which uniquely places you to deal with dragons returning to the realm.

Virtual Book Club – ‘The Night Tiger’ on August 19th

On Wednesday, August 19th, at 2pm, Virtual Book Club will be discussing The Night Tiger by Yangsze Choo. We are using GoTo Meeting which will allow patrons to video chat with the librarian about the book! More information about how to join is listed below.

Curious what the book is about? Check out the following description provided by the publisher.

Ji Lin is an apprentice dressmaker, moonlighting as a dance-hall girl to pay her mother’s mahjong debts. When one of her dance partners leaves behind a gruesome souvenier, Ji Lin plunges into a world of secrets and superstitions. Eleven-year-old Chinese houseboy Ren is trying to find his master’s severed finger and bury with his body, or his master’s soul will wander the earth forever. As both young people go on their quests, unexplained deaths plague their district in 1930s colonial Malaysia.

This book is also available in the following formats:

Virtual Book Club
Wed, Aug 19, 2020 2:00 PM – 3:00 PM (CDT)

Please join my meeting from your computer, tablet or smartphone.
https://global.gotomeeting.com/join/160996525

You can also dial in using your phone.
United States: +1 (646) 749-3112

Access Code: 160-996-525

New to GoToMeeting? Get the app now and be ready when your first meeting starts:
https://global.gotomeeting.com/install/160996525

The Starless Sea by Erin Morgenstern

The cover of this book was what first caught my eye when I was looking for a new book to read. I listened to this as an audiobook and I will admit that it took me about thirty minutes to become fully invested. Once that happened though, I was hooked. This book became my favorite book  and the one that I recommend to all of my friends. (Pretty big hype talk for this book, huh? I promise you – no pressure). Let’s get into it.

In The Starless Sea by Erin Morgenstern, a massive labyrinth of tunnels and rooms filled with stories exists far underneath the surface of the Earth. This area isn’t accessible to everyone and those who wish to see its wonder must find an entryway. These entryways aren’t your typical doors. They are hidden throughout the world in places where you might not expect to find them. They appear before those seeking a change or those who are worthy or those looking.

Zachary Ezra Rawlins is a graduate student in Vermont. One day in the stacks at the library, he stumbles upon a hidden mysterious book that doesn’t look like it belongs. Drawn to it, Zachary begins flipping through and is shocked when he sees a story from his very own childhood written there. Confused, Zachary tries to figure out why and how his story came to be there and finds a series of clues that lead him to a masquerade party to a secret club to a doorway to an ancient hidden library. That ancient library is hidden far far below the surface and is beyond anything that Zachary Ezra Rawlins could ever imagine. He is quickly drawn into this mysterious realm and is introduced to those who are willing to sacrifice anything to protect it. Zachary teams up with travelers and they begin traversing the many, many different hidden places in this labyrinth. Everyone who travels to this library seems to be looking for their purpose in the real world, in the library, and in that mysterious book Zachary first found.


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After the Flood by Kassandra Montag

I picked up this book to read because the cover was relaxing and the lines swirling over it looked like map lines. It turns out that I was right! Those are map lines after all and they turn out to be a key element in this book.

After the Flood by Kassandra Montag is set over a hundred years into a dystopian future where rising flood waters have crept up and overtaken the continents. This slow rise of water has obliterated and destroyed the mountaintops and known landscape and has, as a result, left in its place deep wide expanses of open water.

Myra is angry. Why is she angry? Her husband Jacob abandoned her while she was pregnant with their daughter Pearl. To top it off, he took their oldest daughter Row with him when he took off. Myra and Pearl are travelling from island to island on Bird, the boat that Myra’s grandfather made in the attic of their house before he died. Surviving by fishing and trading at the islands they visit, Myra is constantly on the lookout for any information about Row and Jacob.

Their life may be tranquil and at an even keel, but Myra knows that this peace can be interrupted at a moment’s notice. A bad wave, an interaction with violent people and breeding ships, or a fish shortage could all spell disaster for the pair. While stopped at an island to trade, Myra learns that Row may in fact still be alive. This chance encounter leads her to pack up Pearl, search for help, and start the dangerous journey to The Valley. Far up north, the trek to The Valley will be full of breeding ships and savage people looking to steal anything they can and willing to take over any unsuspecting ships. Add in the fact that The Valley might be going through an epidemic and Myra needs to get there as soon as she can to save Row.

On their way to The Valley, Myra and Pearl are hit with obstruction after obstruction with death and strangers littering their path. They eventually end up on board the boat, Sedna. This boat couldn’t be more different than Bird: Sedna has a fully able crew and seemingly all the supplies they could ever need (food, ammo, weapons, building/boat materials). Myra slowly discovers that in order to make it to Row and rescue her, she will have to betray and deceive everyone around her. Is Myra willing to sacrifice Pearl in order to save Row? Is Row even there? Could this all be for nothing? Myra has to decide what she’s willing to do to find out the truth.

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Gideon the Ninth by Tamsyn Muir

guest post by Wesley B

I feel sorry for my co-workers that had to catalogue Tamsyn Muir’s Gideon the Ninth. How do you categorize a book that does all it can to resist labels and push boundaries? On the bright side, that means Gideon has something for nearly everyone: space travel for science fiction fans, magic for fantasy fanatics, skeletons and other undead abominations for horror enthusiasts, romance for – well, romance readers. The characters are primarily young adults, but the content and themes transcend the YA label. The cover and content are pulpy, but the prose is literary. There’s plenty of humor, but Muir treats her characters and their problems with the gravity they deserve. After all, the stakes are higher than life and death – they’re life and undeath.

The story is told from the perspective of the eponymous heroine, Gideon Nav, an indentured servant in the Ninth House. It’s Gideon you see on the striking cover, clad in all black, her face covered with skull paint and aviator shades, walking away, sword drawn, from an explosion of skeletons. Her fiery red coif gives the cover a splash of color; similarly, her incandescent personality lends levity to the novel’s gothic, often grotesque proceedings. The book’s opening line, the most memorable I’ve read this year, is a masterclass in narrative table-setting: “In the myriadic year of our lord — the ten thousandth year of the King Undying, the kindly Prince of Death! — Gideon Nav packed her sword, her shoes and her dirty magazines, and she escaped from the House of the Ninth.” This simple declarative sentence immediately introduced me to Gideon and her world, and had me dying to learn more about them. Even when I was finished reading, that desire stayed with me; unlike many of her fellow authors of genre fiction, Muir never gets bogged down in the expository weeds of worldbuilding, instead letting her colorful characters stay in the driver’s seat as the plot moves propulsively from one scene to the next.

Gideon is a sort of inverted Harry Potter figure, leaving behind a hostile home for a new life in a place filled with wonder, danger, and people who know far more about it than she does. Unlike the boy wizard, however, Gideon isn’t so much called to adventure as dragged on it against her will, when her lifelong frenemy Harrowhark, daughter of the Ninth House’s leaders, foils her escape attempt. In doing so, however, she strikes a bargain with Gideon: if she accompanies Harrow to the First House and serves as her cavalier (essentially a bodyguard/personal assistant), where the aforementioned King Undying (a God-Emperor who should feel familiar to Warhammer 40k fans) is holding tryouts for new Lyctors (basically immortal lieutenants with vast necromantic powers).

Upon arriving at the First House, Harrow and Gideon meet their counterparts from the other seven Houses. My main criticism of Gideon is that it’s difficult to keep track of a dozen-plus characters dumped in your lap all at once, especially when only a few of them are as interesting or well-developed as our heroines. Thankfully, in its second act the book turns into an Agatha Christie-style murder mystery, culling the cast significantly (plus there’s a handy list of dramatis personae at the front of the book). It’s during this section that Muir fleshes out her world’s magic system, one of my absolute favorite parts of the book. You’d think a book based entirely on necromancy wouldn’t be that varied in the magic department, but you’d be wrong – each House has its own special variety of death magic, from summoning skeletons to siphoning souls. What’s truly impressive, though, is that these differences in magic aren’t merely superficial. Instead, each necromancer’s style of magic reflects their personality.

In the third act, Muir gives readers the climactic action scenes and revelations of mysteries that we expect, and executes both with aplomb. Ultimately, however, what kept me reading was Gideon and Harrow. As they struggle to work together, they learn not just about the secrets of the First House, but about themselves as well. The ending is explosive and intimate, hilarious and heartbreaking, a tearjerker and a cliffhanger all in one. I can’t wait for the sequel to come out next year; in the meantime, I might have to re-read this one.

Legend of Zelda: Link’s Awakening Video Game

Legend of Zelda: Link’s Awakening is a unique tale in the world of video games. It started as a joke project back in 1993 that Nintendo developers worked on after-hours and eventually morphed into a full fledged game that was released on the original Gameboy. Because of the games peculiar origins, it stood out as a unique departure from any Zelda games that came before or since its creation. This game takes place on Koholint Island instead of the Kingdom of Hyrule where Legend of Zelda games typically reside.  Characters in the game use telephones to communicate and Nintendo characters from other properties even make their appearance such as Kirby and Yoshi. The story and gameplay of this game is utterly unique and has just been remade for the Nintendo Switch.

For a remake of a handheld game from almost thirty years ago, Legend of Zelda: Link’s Awakening does an incredible job of staying true to its roots and not deviating from the original when it comes to level design. There is a new dungeon builder function that was added to this remake that was not in previous iterations. Other than that addition, its been kept in the same state as its predecessors. There are some quality of life improvements such as taking advantage of all the new button options that the Switch has that the original Gameboy did not have.

The basic gameplay also holds up. Controlling Link from a top-down perspective as you explore dungeons, fight baddies and unlock new items that help you further explore the world and solve puzzles. While it might not be the massive time sink that Breath of the Wild can be, that might actually be a strong suit. If you are looking for a fun game to play on the go and beat without having to devote hours and hours to, Link’s Awakening might be the game for you. Nintendo has an interesting track record of bridging the gap between the past and the present by remaking their games for the next generation. While this game is going to be a nostalgic trip back in time for some, it is also just a fun game for anyone who likes Legend of Zelda games whether you are a new or old fan.

 

Fearscape by Ryan O’Sullivan

Fearscape by Ryan O’Sullivan

Have you ever had that coworker or fellow student that always talked like they knew everything and contributed the most to a project or assignment but in reality, they did the least amount of work? Protagonist, plagiarist and thief, Henry Henry is that guy.

Once a generation, The Muse, a being from an alternate dimension known as the Fearscape, comes to our dimension and finds the greatest storyteller of our time. Henry Henry was in the process of “borrowing” a great work of fiction when The Muse comes to earth in search of a great storyteller. The Muse mistakes Henry for a great writer and whisks him away to the Fearscape to fight an evil that threatens both the Fearscape and all of humanity. The Fearscape is a plane where fiction becomes reality, writers use their imagination to fight off evil beings.

O’Sullivan’s writing in this Graphic Novel is fantastic and witty. We get all of Henry’s internal dialog and justifications for every slimy and dishonest move that he makes and it makes the story all the more entertaining because of it. Fearscape is a satire on the current state of fiction in pulp culture but it also serves as a love letter to the art of writing fiction as a whole. Everyone knows someone like Henry in their lives and seeing him go through all the trials and tribulations that he does is cathartic and entertaining in a lot of ways. I loved to hate Henry as the story progressed and he got more and more enthralled in his web of lies and deceit, all the while proclaiming that he was indeed a great storyteller to the point where you know that on some level, Henry actually believes it about himself despite never writing an actual work of fiction himself.

Andrea Mutti does a fantastic job as Illustrator of this work, his faces are incredibly emotive and the worlds in which Mutti is tasked with illustrating are fantastical but grounded at the same time. There are fantastical and incredible creatures and characters in the fearscape but even in some of the more ridiculous scenes, I could always tell what was going on and what I was supposed to be focusing on in the panel.

I recommend Fearscape to anyone that loves the dark fantasy genre and enjoys a bit of satire. Fearscape pokes a lot of fun at the state of fiction and pop culture in this modern age. It is no coincidence that the “Greatest Storyteller” of our modern age is a plagiarist with no original ideas in this story. This story never takes itself too seriously and is a fun ride along the way.

 

An Absolutely Remarkable Thing by Hank Green

Have you heard of Hank Green? Hank is the brother of prolific young adult author John Green. Hank is a genius in his own right though: cocreator of Crash Course, Vlogbrothers, and SciShow. Hank has branched out into fiction now! In his debut novel, An Absolutely Remarkable Thinghe has created an intriguing story about a young woman somewhat content in her own peaceful life who becomes an overnight celebrity. Her sudden celebrity is part of a much bigger, stranger, and weirder situation that anyone in the world could possibly comprehend.

April May is stumbling home from work in the wee hours of the morning when she runs into a giant sculpture that seems to have just popped up in the middle of the sidewalk out of nowhere. Delighted – and confused – by this discovery, April does the most logical thing that she can think of: she calls her friend Andy, a local vlogger, and guards this sculpture until he comes with his video equipment. April and Andy decide to make a video with this expertly crafted artwork that she has aptly named Carl. Carl is a glorious piece of craftmanship – a 10-foot-tall Transformer-looking sculpture covered in a suit of samurai armor. After shooting this video, they stumble to their respective homes where Andy uploads the video they shot to YouTube.

Events quickly spiral out of control. The next day April wakes up to a very popular viral video and a rapidly changed life. Andy is understandable overwhelmed as he calls April to report that their Carl isn’t the only Carl. Carls have been discovered in dozens of cities all over the world. They all seemed to have popped up at once with no organization or government claiming ownership of their construction or arrival. April is now considered to be the first person to have had contact with a Carl and thus becomes the center of an immensely intense and ever-growing international media spotlight.

Luckily April has some pretty strong friends and family in her corner. (Whether or not she acknowledges their usefulness is another matter altogether.) These individuals have to fight against April’s growing ego as she believes that she is the only person who could possible figure out the Carl situation. After all, she found the first Carl. April struggles to balance her new fame, old and new relationships, her identity, and concerns over her safety as people quickly realize that the Carls are even more not what the public thinks. April tries to put herself at the forefront of Carl research and becomes even more of the face of the Carl movement as people learn more and more facts about the Carls. People all over the world question the Carls’ existences: why, what, who, etc. April and friends soon realize that the Carls may want something from the people of Earth, but figuring this out may tear them all apart for good.

An Absolutely Remarkable Thing by Hank Green is an impressive and surprisingly relevant read when compared with today’s society. This book takes on issues of social media fame, conversations, and calls to arms. It also talks in great detail about how the world in general, and also people at an individual level, deal with change, fear, and the uncertainty that change can bring. I really enjoyed the way that Green builds April from a nobody to an immensely popular celebrity. That juxtaposition between her former and current selves was fascinating as it really showed the dehumanization and other-worldly qualities the general public thrusts on people in the public eye.

I enjoyed this book! Check it out and let me know what you thought about it in the comments below.


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Vox by Christina Dalcher

This book was all over reading lists before it even came out. When Vox was released, the hype grew even bigger. What I discovered when reading reviews of this book was that people either really loved or didn’t like it. I firmly fall in the ‘love it’ category and I hope you all like it as well.

Vox by Christina Dalcher runs in a similar vein of The Handmaid’s Tale as another example of a specific segment of the population being silenced/put into service by a different group. While reading this book, I noticed that I was growing increasingly agitated at the restrictions placed on women.

Jean McLellan is a cognitive linguist. Happily married with four children, Jean lives a pleasant life. Her husband Patrick is the science advisor to the President and seems to have an inside track to what’s happening. With the rise of the ‘Pure’ religious movement, Jean quickly realizes her basic freedoms are starting to be taken away. When the ‘Pure’ movement succeeds in infiltrating the government, Jean knows she’s in trouble.  She saw the signs, but failed to respond appropriately. Women representation in government is decreasing, the ‘pure’ religion is gaining traction, and female freedoms are being lost at an increasing rate. Jean did nothing. Her friends and family warned her and pleaded with her to do something, but Jean continuously believed that America would never go very far. She was wrong.

One day, all women were fitted with a bracelet snapped around their wrist that worked as a word counter. This permanent bracelet limited them to 100 words per day. 100! ALL DAY! That’s it. Don’t even try to go over 100 because each over will result in severe consequences. The ‘pure’ movement controls all. Religion has a higher say than science. As a result, Jean, as a linguist specialist, is very worried about what would happen to women the longer they are silenced and limited to 100 words.

Having somewhat adjusted to this horrible new normal, Jean is startled when she is approached by the President’s men saying her professional services are required. Meeting with the powers that be, Jean is told that the President’s brother has suffered a severe brain injury that impacts his ability to use language. Jean, plus some of her previous work colleagues, are needed to research a way to help him. Obviously Jean leverages her unique skill set to negotiate a deal in her favor. Jean is now in a position to help the female population, but has to do so sneakily. Complications ensue (obviously). Once Jean is reunited with her previous colleagues, they must race against time to solve the problem presented. Jean’s past plays a large role in her decision to behave the way she does with the overall message in the book being: use your voice before they take it away.


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The Power by Naomi Alderman

I’ve been searching for books about women empowerment. I found The Power by Naomi Alderman popping up on a lot of 2017 award lists and decided to give it a shot. This speculative fiction fantasy novel is an expertly written piece of alternative history with a strong woman empowerment component that also serves to discuss what would happen if women and men changed roles. I was thoroughly engaged from beginning to end.

The Power by Naomi Alderman, as I discussed before, is a work of fantasy/science fiction, that takes readers down a path of alternate reality and forces them to take a closer look at our world in slightly uncomfortable and surprising ways. All across the world, lives are changing as it is discovered that teenage girls and women (really all females) have a mysterious new physical power. This power comes from within and gives them the ability to cause horrifying pain and, if pushed far enough, death. These young women find that they have the ability to release skeins of electrical current out into the world. After discovering they have such massive power, the women begin to rise up, trying to awaken the power in other women who don’t have the power yet. As expected, the whole of society begins to fall apart with the sudden shift of power from men to women. No one is sure what to do as women all over the world are finally given the ability to stand up against their aggressors.

Not everyone is so out in the open and happy with the new power and structure order. Here is where readers really gain a glimpse into the lives of four key players in the new world order: Roxy, Mother Eve, Tunde, and Margot. While there are certainly many, many other characters in this novel, these four are highlighted and discussed the most as readers follow them and discover how they are dealing with the new power and the revolution at hand.

Roxy is a London girl from a tricky family who soon discovers that the skein inside of her gives her the power of a true warrior. With her new ability, she has the power to shake the world and be whoever she wants to be.

When her power came to be, Mother Eve was living as a foster child with two very religious parents who hid their true nature behind a self-contained wall. She ran away from home and became a symbol for change called Mother Eve.

Tunde is a rich Nigerian boy who, before the skeins were discovered, only worried about hanging around the family pool. After the power shift, he finds himself traveling the world searching for stories to put out to the press.

Margot is an American politician scrabbling for a rise of government power when the women with skeins began to come out. Margot’s family and her career drastically change when she realizes that her family has been personally affected by the skeins. She must decide how she wishes to present herself to the public as she contends with a government that doesn’t necessarily feel the same way that she does.

All four of these people have important and worthy roles to play as the world seems to shift from the old normal to the old normal. I enjoyed following each character’s journey and discovering the lengths that each is willing to go to as they work to get back on their feet in a world rocked by chaos, confusion, and seemingly never-ending change.


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