In Deeper Waters by FT Lukens

Did I just pick up this book because of its beautiful cover? Yes. Yes I did. But luckily it turned out to be as lovely a story as its cover.

In Deeper Waters by FT Lukens is a coming-of-age story, a romance, an imaginative fairy-tale-inspired fantasy, and a rollicking adventure. Tal is the fourth in line to the throne, and he’s on his coming of age tour around the kingdom. The kingdom is tense and war is threatened, which doesn’t help to ease Tal’s anxiety: he secretly has magic which he fears will be used as a weapon. Just as his tour is getting underway, his ship encounters a mysterious derelict with an abandoned prisoner inside – the mysterious Athlen. Athlen treats Tal more like a person than anyone has in a while, but before they can explore this connection, Athlen makes a shocking escape. When he reappears miraculously in a later port, Tal follows him, determined to get answers. And it’s not a moment too soon, as Tal is then kidnapped by pirates. He must escape if he wants to prevent a war, and he needs all the help he can get.

The familial love is on-point, messing with some stereotypes, the magic is captivating, and in my opinion the world-building is expert. In some fantasy novels, a page or three at the beginning of the story is taken up by explanations of what the world is and how it works and who the players are; in this case the story starts right up and details about the world are revealed gradually and organically, so that your picture of the world your in grows and gets colored in as you read. I found that very effective for keeping readers hooked and sharing just enough detail so things make sense as they’re happening.

One thing that struck home for me was that although Tal is unsure of himself, and a lot of decisions are out of his hands, he gradually takes more control of his life and decides what kind of person he’s going to be. I always love a story where a character forges their own path. I also thought the depiction of politics, and how complicated monarchy can be depending on your perspective, was a good nod to realism without being too dark. In short, hope is a theme running through most parts of the story – and the world needs more of that.

Sweet, exciting, and thought-provoking, this book is recommended for those who liked The Gentleman’s Guide to Vice and Virtue, Pirates of the Caribbean, or similar fantasy adventure romps.

Montague Siblings Series by Mackenzi Lee

The Montague Siblings series by Mackenzi Lee is an adventurous romp that has surpassed my every expectation, and I’m thrilled that the third volume is supposed to come out in April.

The first book is The Gentleman’s Guide to Vice and Virtue, and tells the story of Henry “Monty” Montague, a nobleman’s son embarking on his “grand tour” of Europe before he settles down to work on the family estate. Monty would rather party and have fun than do the serious, cultured work of a nobleman, so he’s excited to get one last hurrah with his beloved best friend Percy (and, to a lesser degree, his younger sister) before the drudgery begins. Unfortunately for Monty, his impulsive, fun-loving nature quickly gets him into trouble, and his respectable “grand tour” turns into a disaster-filled chase across the continent, featuring pirates, vengeful nobles, alchemy, danger, kidnapping, and lots of romantic misunderstandings.

The sequel is The Lady’s Guide to Petticoats and Piracy, featuring Monty’s younger sister Felicity. A powerhouse of intelligence, backbone, and independence, Felicity wants two things:  to be a doctor, and avoid getting married. Regrettably, university administrators unanimously believe only men can be the guardians of science and medicine. Her last chance is to meet with a renowned doctor in Germany and convince him to change her fate, but finances are a problem… until a mysterious woman offers to foot the bill, in exchange for traveling as her maid. With no other options, Felicity agrees, launching her on yet another perilous quest across the European continent in pursuit of life-altering secrets.

The final installment is The Nobleman’s Guide to Scandal and Shipwrecks, set some years later and featuring Monty and Felicity’s much younger brother, Aiden. As sole heir, Aiden is set to take over the Montague estate, but with a diagnosis of hysteria and an embarrassing breakdown on the public record, he’s not viewed as terribly fit for the job. In desperation, Aiden sets out on a journey to find his long-lost older siblings and convince them to take over the estate in his place. To his frustration, Monty refuses point-blank, agreeing only to help him claim the last of their late mother’s possessions in the Caribbean. But in true Montague fashion, this seemingly simple errand turns into a race across the world to chase down an mysterious artifact with links to a family curse.

I love these books because they’re packed with action and adventure, period details, and modern sensibilities – especially in the portrayal of well-rounded, realistically diverse characters. Not all historical fiction (or fiction published in the period) acknowledges disabilities, racism, sexism, LGBTQ identities, or mental health, but this series acknowledges all those things, and still presents happy or hopeful endings for the affected characters. I recommend this series as a perfect escapist read.

Sea of Thieves Video Game

Sea of Thieves is a truly unique game in terms of scope and execution. It is a game best played with friends and honestly baffled me when I first played it on release. There is no grand goal at the end of the adventure, the goal is what you make it to be.

Sea of Thieves is an open-world adventure game that tasks the player as part of a crew of pirates going on quests on the high seas. While the game can be played solo where the game matches the player with random players via matchmaking, I have to say that this is not the ideal way to enjoy this game. Playing with friends online creates the most fun scenarios and is how the game was meant to be enjoyed.

Players work together taking on different roles on the ship. One person can steer, one can man the sails and another can navigate. Sea of Thieves really captures the feel of being a pirate, especially when your ship gets close to another group’s ship.

Nothing can compare to the rush of exhilaration that you feel as a player when someone notices another ship on the horizon. “will they attack us? should we pursue them? are they going to be friendly?” all of these questions are made more exciting by knowing that these conversations are also being played out by the other players on the other ship. Maybe you are returning from a quest with a ton of loot on your ship so you don’t want to risk fighting other pirates, or maybe you are on your way to a quest so you have nothing to lose but attack the other players.

I have never experienced an encounter like these until I played Sea of Thieves. Balancing between manning the cannons, plugging up holes from enemy cannon fire, steering the ship, and managing the sails is such a frantic process that the game can go from tranquil enjoyment of sailing, to intense frantic combat in an instant. There is more to the game beyond that too, players can band together and work to take down massive threats like the Megaladon that requires coordination between multiple ships to take down.

I highly recommend this game to any friend group that is looking for a new co op experience to tackle. Blare the “Pirates of the Caribbean” soundtrack loud and proud as you tackle the high seas, fight off skeletons, krakens and of course, other pirates.

5 Phrases for International Talk Like a Pirate Day

Today is, believe it or not, International Talk Like a Pirate Day. The purpose of the day is, simply, fun and silliness in the spirit of great pretend pirates (think Long John Silver in Treasure Island and Captain Jack Sparrow in Pirates of the Caribbean) To help you join in on the fun, here are some standard pirate phrases, suitable for most situations.

1. “Avast, me hearties!” Not sure what it means, but it sounds good.

2. “”Shiver me timbers!” When something surprises or frightens you.

3. “Ahoy!” Hello.

4. “Back, ye scurvy dogs!” Keeping the neighborhood dogs (or whatever) in place.

5. “Arr, matey, it be a fine day.” General pirate greeting.

Be sure to check out the ITLAPD website which has everything you could possibly need to know to celebrate the day including lesson plans for children, party ideas, pirate games and songs and much more. Pirate participants are encouraged to raise money for their favorite philanthropic causes such as Marie Curie Cure Cancer and Doctors Without Borders, so you can do some good while you’re having fun.

Now get out there and plunder some bounty!

Arrrr!