Love Your Library During a Reading Slump

If you just can’t read a book right now, don’t feel bad! You’re not a worse person because you can’t get yourself to read anything more than a cereal box or social media post. Whether you’re busy with schoolwork, family obligations, or just plain burnt out, you can still love and support your library and be part of our bookish lifestyle without picking up a single book.

Tip #1: Do something cool! Try the TechKnow library (featuring a digital camera, a mobile scanner, Snapchat spectacles, and MUCH more), our collection of board games (from Scrabble to Super Mario Checkers), or a community experience pass to a local museum like the Figge.

Tip #2: Go multimedia! Save some serious money by checking out a new movie (like Till or the new season of You), music CD (maybe Charlie Puth’s latest?), or video game (including PS5 games like Dying Light 2) so you can try before you buy.

Tip #3: Read without reading! Skim a heartwarming graphic novel like Moonstruck, or listen to a book on playaway or CD (pro tip: pick a short one like The Poet X, a 3.5 hour listen) for a quick lit fix. (Disclaimer: these are definitely real books and count as real reading, but since they may be easier than traditional print, I’m including them.)

Tip #4: Just show up! Come exist in our spaces – read magazines and enjoy the view at Eastern, warm up at Fairmount’s fireplace, or schedule a Makerspace tour at Main.

Tip #5: Be social with it! Engage on social media from home — repost our news and events, browse databases and digital resources, and check out challenges in the Beanstack website or app.

However you engage with the library, we appreciate you and we want to hear from you! What’s your favorite way to ride out a reading slump – or your favorite way to love the library?

Board Games: Forbidden Island

Did you know you can check out board games and puzzles from the library? If you hadn’t heard, we have a great variety of games at all three branches of the library, from classics like Pictionary to kids’ games like Pete the Cat and the Missing Cupcakes! Today I’m here to review a cooperative (as opposed to competitive) board game called Forbidden Island that was recommended to me by a fellow book lover.

In this game, your team of 2-4 players must work together to retrieve four sacred treasures from an island which is steadily sinking into the sea! The game is played on a set of tiles laid out in a grid, with each tile representing a location on the island. There are only a few tiles where treasures can be found, and only one tile which gets you off the island. But on every turn, you have to draw a Flood Card, which tells you which tiles to flip over. If a tile gets flipped over, it has flooded, and is one step away from being lost forever. On each turn, you can also move your pawn, rescue a tile that has flooded (turn it back over), and draw Treasure Cards. If you collect four cards featuring a given treasure, and you’re on the right tile, you can claim that treasure – but watch out, because you might draw a “Waters Rise” card instead, flooding even more tiles!

The excitement comes from racing against the cards, and trying to strategize your movements and which cards you have. Teamwork is key, because you can only keep 5 cards in your hand at a time, which means that in order to accumulate four cards each of all four treasures, each player will have to focus on one treasure at a time. The aesthetic is a fun bonus — the art on the tiles and the way the treasures are crafted adds fantasy atmosphere to the gameplay. In my opinion the whole thing is complicated enough to be interesting, but not so complicated as to be daunting. The cooperative, story-like elements are refreshing, and it works pretty well with two players, though four is better, especially because each player is assigned a role with special abilities.

I personally recommend this game for those who don’t like conflict but enjoy adventures; it reminded me a bit of the new Jumanji movies, so liking those might help too.

The Monopolists by Mary Pilon

monopolistsThe Monopolists: Obsession, Fury, and the Scandal Behind the World’s Favorite Board Game by Mary Pilon

Monopoly. Everyone is familiar with the board game.  The odd little tokens and the fight over who gets to be the racecar. Plastic green houses and plastic red hotels. The person that always insisted on being the banker. The seemingly endless trips around the board, passing “Go” and collecting $200. The agony of landing on Boardwalk when it had multiple hotels on it.

Surprisingly, the board game Monopoly has a long and interesting background.  According to the manufacturers of the game, Parker Brothers, the Monopoly game was created by Charles Darrow.  Parker Brothers even printed the story of how Charles Darrow had created the game Monopoly in 1935 in the instruction booklet for the game:

In 1934, Charles B. Darrow of Germantown, Pennsylvania, presented a game called MONOPOLY to the executives of Parker Brothers. Mr. Darrow, like many other Americans, was unemployed at the time and often played this game to amuse himself and pass the time. It was the game’s exciting promise of fame and fortune that initially prompted Darrow to produce this game on his own. With help from a friend who was a printer, Darrow sold 5,000 sets of the MONOPOLY game to a Philadelphia department store. As the demand for the game grew, Darrow could not keep up with the orders and arranged for Parker Brothers to take over the game. Since 1935, when Parker Brothers acquired the rights to the game, it has become the leading proprietary game not only in the United States but throughout the Western World”. 

However, this story of the creation of Monopoly is not true.  The Monopoly game can be traced back to the early 1900s.  In 1906, Lizzie Magie applied for a patent on a game that she invented called, The Landlord’s Game.  Lizzie Magie was a follower of Henry George and she created the game in order to help explain George’s single tax theory. She played The Landlord’s Game with her friends, who in turn, copied the board so they would have their own copy of the game. Her friends played the game with other friends who copied the game and in turn, shared it with other friends.  The game spread. In 1924, Lizzie Magie renewed her patent for The Landlord’s Game.

This audiobook goes into more detail about the origins of the Monopoly game and how it became the game we all recognize today. People might have always thought the game was created by Charles Darrow if it had not been for a lawsuit in 1973.  Ralph Anspach, an economic professor, created a game that he called, Anti-Monopoly and he was sued by Parker Brothers. The truth of the origins of the Monopoly game were revealed during this time. A fascinating look at America during the turn of the century and through the Great Depression, corporate greed, and the discovery of the truth, this audiobook is one that you don’t want to miss!